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    Thread: Pyramid Power - NO PEEKING players! You know who you are. :)
Post: RE: Pyramid Power - NO PEEKING players! You know...

Hello everyone, I'm not sure how many folks are still active here. I deeply enjoyed my time with the TG community, but realized that this was not the best place to permanently store my projects and ...
ableman33 Comp IX: Anything Goes! (Ended) 63 52,631 08-05-2019, 06:11 PM
    Thread: Something New!
Post: RE: Something New!

Hello everyone, I'm not sure how many folks are still active here. I deeply enjoyed my time with the TG community, but realized that this was not the best place to permanently store my projects and ...
ableman33 Comp X: Something New! (Ended) 31 24,782 08-05-2019, 06:09 PM
    Thread: Mediterranean Island Pirate Mega-Map ReaperCon 2012
Post: RE: Mediterranean Island Pirate Mega-Map ReaperCon...

Hello everyone, I'm not sure how many folks are still active here. I deeply enjoyed my time with the TG community, but realized that this was not the best place to permanently store my projects and ...
ableman33 Work In Progress 148 177,210 08-05-2019, 06:07 PM
    Thread: Once Upon a Time: Castle Pop-Up Book Terrain
Post: RE: Once Upon a Time: Castle Pop-Up Book Terrain

Hello everyone, I'm not sure how many folks are still active here. I deeply enjoyed my time with the TG community, but realized that this was not the best place to permanently store my projects and ...
ableman33 Work In Progress 46 60,235 08-05-2019, 06:06 PM
    Thread: 3D Battletech Hexmap - Jungle Ruins
Post: RE: 3D Battletech Hexmap - Jungle Ruins

Hello everyone, I'm not sure how many folks are still active here. I deeply enjoyed my time with the TG community, but realized that this was not the best place to permanently store my projects and ...
ableman33 Work In Progress 138 105,449 08-05-2019, 06:04 PM
    Thread: Stackable Magnetic Pyramid Terrain
Post: Change of venue

Hello everyone, I'm not sure how many folks are still active here. I deeply enjoyed my time with the TG community, but realized that this was not the best place to permanently store my projects and ...
ableman33 Work In Progress 113 129,339 08-05-2019, 06:00 PM
    Thread: ableman33's new website
Post: ableman33's new website

Hello everyone, I'm not sure how many folks are still active here. I deeply enjoyed my time with the TG community, but realized that this was not the best place to permanently store my projects and ...
ableman33 Promotions 1 1,505 08-01-2019, 11:44 AM
    Thread: Drallitoc's Lost Jungle Temple
Post: RE: Drallitoc's Lost Jungle Temple

Beautiful work and adjustments to the problems that presented themselves. I salute you! (We used to have thumbs-up and clapping smiles, this would get both). :D Custom terrain for epic battles ca...
ableman33 Work In Progress 236 241,280 12-02-2017, 11:09 PM
    Thread: Drallitoc's Lost Jungle Temple
Post: RE: Drallitoc's Lost Jungle Temple

I really like the rough-and-ready construction techniques you're using. It's not always about super realistic detail. It's all about creating an experience for your players, and using methods like th...
ableman33 Work In Progress 236 241,280 10-27-2017, 12:42 PM
    Thread: 3D Battletech Hexmap - Jungle Ruins
Post: RE: 3D Battletech Hexmap - Jungle Ruins

(10-08-2017, 03:21 PM)ableman33 Wrote: And finally, here are a BUNCH of flyover clips, because who doesn't like shaky out-of-focus video clips with lots of camera noise? :) (Sorry folks, only the la...
ableman33 Work In Progress 138 105,449 10-26-2017, 08:30 PM
    Thread: Drallitoc's Lost Jungle Temple
Post: RE: Drallitoc's Lost Jungle Temple

Yay! You found us! :D Your terrain looks amazing and I really look forward to seeing your WIP.
ableman33 Work In Progress 236 241,280 10-22-2017, 08:57 PM
    Thread: 3D Battletech Hexmap - Jungle Ruins
Post: RE: 3D Battletech Hexmap - Jungle Ruins

Hello everyone, I heard back from the person who commissioned these maps. Apparently the maps were a hit. I'm passing along their first impression Quote:Well I unpacked the boxes and everything cam...
ableman33 Work In Progress 138 105,449 10-22-2017, 12:59 PM
    Thread: 3D Battletech Hexmap - Jungle Ruins
Post: RE: 3D Battletech Hexmap - Jungle Ruins

Thanks all. :D I forgot to mention that I went back over the white caulk with some of my clear finish. The caulk was glossy, but adding some clear finish not only made it and the surrounding surfaces...
ableman33 Work In Progress 138 105,449 10-22-2017, 12:51 PM
    Thread: Building for Infinity (the game)
Post: RE: Building for Infinity (the game)

Very nice work! I like the modularity and simplicity of style. They give great effect with less work. I also really like the light patterns coming out of your hex-pods. The shapes of them are quite ...
ableman33 Work In Progress 4 4,135 10-12-2017, 07:51 AM
    Thread: 3D Battletech Hexmap - Jungle Ruins
Post: RE: 3D Battletech Hexmap - Jungle Ruins

Recon specialist Andros Jerrinka piloted his scout mech through the dense foliage, pushing aside vine-laden trees as tall as two-story buildings and smashing through underbrush that threatened to snag...
ableman33 Work In Progress 138 105,449 10-08-2017, 04:44 PM
    Thread: 3D Battletech Hexmap - Jungle Ruins
Post: RE: 3D Battletech Hexmap - Jungle Ruins

And finally, here are a BUNCH of flyover clips, because who doesn't like shaky out-of-focus video clips with lots of camera noise? :) (Sorry folks, only the last one has any music, and that wasn't on ...
ableman33 Work In Progress 138 105,449 10-08-2017, 03:21 PM
    Thread: 3D Battletech Hexmap - Jungle Ruins
Post: RE: 3D Battletech Hexmap - Jungle Ruins

And some pics of some of the overall arrangements, ranging from a large central plateau, to a central valley, to a separated large and small valley, to a long strip arranged short side to short side, ...
ableman33 Work In Progress 138 105,449 10-08-2017, 03:09 PM
    Thread: 3D Battletech Hexmap - Jungle Ruins
Post: RE: 3D Battletech Hexmap - Jungle Ruins

[Image: https://c1.staticflickr.com/5/4463/36906894153_358f0b9ec0_b.jpg] [Image: https://c1.staticflickr.com/5/4484/36906894063_f4fc47b1bd_b.jpg] [Image: https://c1.staticflickr.com/5/4479/369068940...
ableman33 Work In Progress 138 105,449 10-08-2017, 02:50 PM
    Thread: 3D Battletech Hexmap - Jungle Ruins
Post: RE: 3D Battletech Hexmap - Jungle Ruins

And LOTS featuring the ruins... [Image: https://c1.staticflickr.com/5/4463/37318125700_88e9b8c8da_b.jpg] [Image: https://c1.staticflickr.com/5/4450/37318125660_fd69f445cc_b.jpg] [Image: https://c1....
ableman33 Work In Progress 138 105,449 10-08-2017, 02:46 PM
    Thread: 3D Battletech Hexmap - Jungle Ruins
Post: RE: 3D Battletech Hexmap - Jungle Ruins

And here are some pics featuring the water. [Image: https://c1.staticflickr.com/5/4459/23724048488_699fafaab6_b.jpg] [Image: https://c1.staticflickr.com/5/4508/37544199512_fbeabfa7f0_b.jpg] [Imag...
ableman33 Work In Progress 138 105,449 10-08-2017, 02:29 PM