(02-06-2015, 06:25 PM)Caleb Wrote: Another consideration I had is that the ships having 4 hull points and 4 shots means that engagements were very brief and more based on luck than navigation. I'm thinking more points, but the same number of shots may make for better gameplay.

An alternative, and this makes more sense to me, is to have 4 points, but a max of 2 shots per side, per turn. That way there is the ability to shoot from both sides in a turn, but a reduced likelihood of a shoot single turn sinking.

I had a random thought about ships, shooting, and simplicity. Goes like this:

1 mast - schooners and cutters = 2 shot dice.

2 masts - brigs, ketches, large schooners = 3 shot dice.

3 masts - frigates, ships of the line, galleons = 4 shot dice.

If there are 3 gundecks 6, 5, or 4 scores damage.

If there are 2 gundecks 6 or 5 scores damage.

If there is a single gundeck only a 6 scores damage.

It seems like an elegant mechanic but not sure how to connect it to rest of the rules or how to assign damage points to ships.