My bridges are done for now.
I bent my clothes hanger wire frames and glued them to the undersides of the bridges. I also glued some magnets near each end. When bending the wire, I gave the bridges just enough curve to look like they are suspended without being so steep as to cause units on top to slide.
I deliberately made my wire frames short so that there was some unsecured bridge at each end. Leaving these parts loose allows the ends of the bridges to drape down to the terrain, creating ramps over the height of the magnets.
I did not need to use this many magnets, but since I have hundreds I went for the extra security.
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Here is the bridge connecting the arches to the lone spire around the cove. It looks a little long, but that is because the metal plates that the bridge magnets secure to were placed a bit back from the curved edges of the rock.
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And here are the two bridges over the central crevasse.
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To test out the bridge, my scout trooper cautiously headed across.
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When things seemed safe, he brought his pet rock with him. Despite the load, the bridge did not shift or bend at all.
(Good thing too. Scout trooper would have been devastated if anything had happened to his pet rock. He takes that thing everywhere.)
After this test, I am confident that the bridges can take any units the players may try to stack on them.
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I am thinking I may leave the bridges like this. I had considered adding sides and/or vertical sticks at the ends for the suspension cables to give the bridges that extra look of realism.
Considering that these bridges are only just a bit wider than the largest bases that will be crossing them and I have heard that many of the units extend past their bases, I think the inconvenience of tangling in ropes or being blocked by sticks will trump any added realism.
Maybe I will add some dangling skulls hanging from ropes underneath or the like.
I do plan to create some sort of clues to aid those setting up the map in how to place and orient the bridges. The two longer bridges that go over the crevasse each work best in their own places and when the correct end is on the higher side of the gap.
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That is all for tonight. Tomorrow I might start on the shipwreck, we will have to see.