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Post Author Forum Replies Views Posted [asc]
    Thread: Sewers'N'Caverns
Post: RE: Sewers'N'Caverns

Wow. Seeing it all together like that, it really looks great! I'm sure lots of fun will be had on those boards.
Ambience 327 Comp XI: Opposites (Ended) 36 46,392 10-20-2016, 09:02 AM
    Thread: Sewers'N'Caverns
Post: RE: Sewers'N'Caverns

Looking very nice. A bit of constructive criticism though - the transition between the caves and the other areas looks a bit odd. Because you are using 1" tiles (presumably for ease of play), it looks...
Ambience 327 Comp XI: Opposites (Ended) 36 46,392 10-16-2016, 01:41 PM
    Thread: Sewers'N'Caverns
Post: RE: Sewers'N'Caverns

The most likely answer would be "out of" the cave area and into the other two - because the bricks are scattered to the dungeon/sewer side and most things that bust out of/into something don't take th...
Ambience 327 Comp XI: Opposites (Ended) 36 46,392 10-06-2016, 09:05 AM
    Thread: Sewers'N'Caverns
Post: RE: Sewers'N'Caverns

The sinter fill pools look very nice. Can't wait to see them painted!
Ambience 327 Comp XI: Opposites (Ended) 36 46,392 10-05-2016, 11:18 AM
    Thread: Sewers'N'Caverns
Post: RE: Sewers'N'Caverns

(09-30-2016, 06:29 PM)djmothra Wrote: Like this?(from Domica as EED suggested) [Image: http://comenius.langevin-la-seyne.fr/images/sl_domica6.jpg] Rather than scatter, I might just add a few to the...
Ambience 327 Comp XI: Opposites (Ended) 36 46,392 10-01-2016, 03:15 PM
    Thread: Sewers'N'Caverns
Post: RE: Sewers'N'Caverns

Ooooohhhhh! Those cardboard walls look AMAZING!!! What an elegant and simple solution to making natural shaped walls. :D One scatter-terrain suggestion I have would be a a small, raised pool of wate...
Ambience 327 Comp XI: Opposites (Ended) 36 46,392 09-30-2016, 09:28 AM
    Thread: Dungeon Tiles
Post: RE: Dungeon Tiles

Looks great! I'm not really a huge fan of the thick flock you used, but it isn't too big of an issue - more a personal preference thing. I LOVE your secret doors, and the way they (and the regular doo...
Ambience 327 Comp X: Something New! (Ended) 53 68,816 08-19-2016, 11:08 AM
    Thread: Dungeon Tiles
Post: RE: Dungeon Tiles

Very nice results for such a simple process! :D
Ambience 327 Comp X: Something New! (Ended) 53 68,816 08-15-2016, 08:00 AM
    Thread: Dungeon Tiles
Post: RE: Dungeon Tiles

Very nice. Never thought of hacking up chess pieces like that, but it looks like it will make some really cool stuff. For your books - have you considered making a bunch of parallel scores along the ...
Ambience 327 Comp X: Something New! (Ended) 53 68,816 08-12-2016, 10:26 AM
    Thread: Dungeon Tiles
Post: RE: Dungeon Tiles

I was already enjoying watching your process of creation, but now that I see the practical application this has my attention even more. Having played a LOT of Hero Quest, the value of dungeon tiles is...
Ambience 327 Comp X: Something New! (Ended) 53 68,816 08-03-2016, 11:34 AM
    Thread: Super dangerous factory of dangerousness
Post: RE: Super dangerous factory of dangerousness

The robot arms are nice, but that conveyor belt is quite lovely! The basic shape from the first pic was promising, but when you added the ribbed belt (is that just corrugated paper?) it really took on...
Ambience 327 Comp VIII: Dangerous Terrain (Ended) 23 29,043 03-07-2016, 09:50 AM
    Thread: Super dangerous factory of dangerousness
Post: RE: Super dangerous factory of dangerousness

Go totally creepy and have the factory manufacturing little wooden garden-gnome-sized clown figurines... :D
Ambience 327 Comp VIII: Dangerous Terrain (Ended) 23 29,043 03-02-2016, 09:18 AM
    Thread: Super dangerous factory of dangerousness
Post: RE: Super dangerous factory of dangerousness

May I suggest a quick viewing of the Droid Factory scenes in Star Wars II? So much going on there that OSHA would have a fit over! :) Also, a large hydraulic press like the one in The Terminator woul...
Ambience 327 Comp VIII: Dangerous Terrain (Ended) 23 29,043 03-01-2016, 10:27 AM
    Thread: Scrounged and Salvaged Ship.
Post: RE: Scrounged and Salvaged Ship.

Or 76.4699 knots to be more precise... :D
Ambience 327 Comp VII: Scrounged and Salvaged (Ended) 30 41,839 01-29-2016, 04:47 PM
    Thread: Scrounged and Salvaged Ship.
Post: RE: Scrounged and Salvaged Ship.

(01-28-2016, 09:21 PM)Blocky Wrote: Love it. Just needs a flux capacitor and your skaven can travel through time. I don't know - from that looks of that thing, I don't think it's going to be able t...
Ambience 327 Comp VII: Scrounged and Salvaged (Ended) 30 41,839 01-29-2016, 09:43 AM
    Thread: Redix's Jungle Board
Post: RE: Redix's Jungle Board

Off to a really great start. What are you using for your tree trunks? They look great! (Guessing maybe actual sticks, but not sure?)
Ambience 327 Terrain Showcase 7 13,171 12-04-2015, 10:43 AM
    Thread: Stargate / Portal
Post: RE: Stargate / Portal

In the co-op in Portal 2, you had two robots who each had a portal gun. Each only fired one color, but with a lighter and darker version so they could be told apart. Most Portal fans will get the idea...
Ambience 327 Terrain Showcase 6 16,823 09-05-2015, 08:47 PM
    Thread: TARDIS mini ring
Post: RE: TARDIS mini ring

Looks pretty good for an early attempt at such small scale painting. For me, finding quiality in painting miniatures is about four things: 1) Using the right brush - a very fine detail brush with ni...
Ambience 327 Minis Showcase 3 8,352 08-28-2015, 01:43 PM
    Thread: Modular Dungeon Tiles Project
Post: RE: Modular Dungeon Tiles Project

This is already looking quite well, and I can definitely see the potential for the future additions to the project. I would definitely give the outside a black coat so everything looks "finished", bu...
Ambience 327 Work In Progress 21 41,499 08-27-2015, 04:16 PM
    Thread: Guillotine
Post: RE: Guillotine

Looks great. As for the blood, have you tried Games Workshop's "Blood for the Blood god" technical paint? It is supposed to provide a very realistic fresh blood look.
Ambience 327 Terrain Showcase 6 12,813 08-13-2015, 08:52 AM